SHE WAS HERE pretended to be a confusing game that through a variety of techniques and strategies question aspects like perception , or the value between what we are expecting to see and what we are actually seeing.
She is the character from a script not yet finished, an open book of frozen moments that gives you the possibility of beginning to read or to make your own movie. You are not going to see any description, or any image of her, but nevertheless, she is always present - she was in her furniture, her objects.
The wooden cracks are not real, they are actually carefully drawn, the marks of use are carefully elaborated, apparently simple handles are in reality valuable elaborations. Stained fabric with drops of paint that are, in the end, tiny embroidery....
This work executes an archaeological exercise the other way around, a fake process of aging that plays with our capacity to see. It’s about defending the more handmade facet in design and art. It is about feigning ready made that adds to its conceptual weight the value of craft.